NFL Freeroll
How to Play
2026 NFL season · Weeks 1 through 17
You draft one team, once, and it plays the whole season for you. Every week it fights another entrant, and every week your boosters make your captains a little stronger.
- 1Draft your team in 5 minutesPick four captains and 16 boosters, locked for the season.
- 2Boosters bank XPYour 16 boosters earn XP from real NFL production every week, banked to the captain at their position.
- 3Levelled-up captains score moreEvery 10 XP a captain banks gives him +1% on his weekly points, for the rest of the season.
- 4Win your weekly battlesEach week you battle a random opponent, head to head. Lose the week, lose a life. You start with 4.
- 5Outlast the field, split $2,500Week 17 is the finale tiebreaker: anyone still alive scores against the field and the top 4 split the pool, based on their finishing position.
The draft
You pick 4 captains, one at quarterback, running back, wide receiver, and tight end, out of a 100-gold wallet. Then you pick 16 boosters: 4 slots at each position, choosing 1 of the 3 players offered in each slot. It takes about 5 minutes.
Nothing is final until your first week's matchups are drawn. Until then you can redraft as often as you like; at that moment your roster locks for the rest of the season, injuries and trades included. Gold you did not spend stays banked and is the first tiebreaker in the finale.
XP and levels
Your boosters mostly feed the captain at their position: each one banks XP every week from his real NFL production, and that XP goes to the captain at his position. Every 10 XP a captain banks gives him +1% on his weekly points for the rest of the season, so a captain at 250 XP scores +25%. There is no cap.
The exception is a captain who has no game that week, from a bye, an injury, or an inactive. Then the first of his boosters who did play is substituted in and scores at the captain's boost. If none of them played, that captain contributes 0.
XP credits when a week is graded, so the boost you score a week at is the one you earned through the week before. If you enter late, the weeks you missed still pay: each booster slot credits the average of its 3 players, so your carried-in XP does not depend on a choice you never got to make.
The weekly battle
Every week you are paired against a random opponent, drawn Wednesday morning once the previous week is graded. Your battle score is your 4 captains' PPR points times their multipliers. The lower score loses a life, a tie is a push, and when the field is odd somebody draws a bye with no life at risk.
You start with 4 lives. Entries close when Week 4 matchups are drawn, and every full week you wait before entering costs one life, never dropping you below 1. You can earn 1 extra life by sharing LineCrush with friends, or get it with a VIP or GOAT plan; either way it has to be earned before those same Week 4 matchups are drawn.
The finale and prizes
Week 17 is the finale tiebreaker. There are no matchups: anyone still alive scores that week against the whole remaining field, ranked by battle points, then banked gold, then cumulative season points. The top 4 split the $2,500 pool, based on their finishing position.
Full payouts and every rule that governs them are in the Official Rules.
Free to enter · no purchase necessary. By entering your team you agree to the Official Rules.
